Keep the Light guide

How to play Keep the Light

Keep the Light is an idle game about a coastal lighthouse. You light the lamp by hand, add helpers that keep it shining, and look after ships through every season. Its twist is keeping watch: of all our games, it is the one most at home with being left alone, because it can keep earning for a full day while you are away.

The basics

  • Light the lamp. Tap the big button to make a glimmer. Every lighthouse starts with a single flame.
  • Add helpers. Oil lamps, polished lenses, foghorns, lifeboat crews and harbour lights all make glimmers on their own, every second.
  • Buy upgrades. At 10, 25, 50 and 100 of a helper, an upgrade doubles it. A few upgrades double the whole lighthouse.
  • Keep watch. Three night-watch upgrades make your lighthouse keep earning for longer while you are away: from 12 hours to 16, 20 and finally 24.
  • Hand over the watch. Once the light is strong, you can pass the lighthouse to the next keeper and start fresh with logbooks. Each makes everything 6% stronger, for good.

Your first few minutes

  1. Light the lamp until you have 15 glimmers and set up an oil lamp. Glimmers now arrive by themselves.
  2. After 25 taps, Dry matches appears. It doubles every tap.
  3. Save for a polished lens at 100 glimmers. With five helpers, Fresh whitewash doubles the whole lighthouse.
  4. With ten helpers, Night watch appears: your lighthouse now earns for 16 hours while you are away.

How the night watch works

In every Littleby game, your helpers keep earning while you are away, up to a limit (usually 12 hours). After that, the game waits for you. We explain why in idle games that work offline.

Keep the Light lets you push that limit back:

  • Night watch adds 4 hours, for 16 in all.
  • Storm lantern adds another 4, for 20.
  • Keeper’s cottage adds a final 4: a full day.

Like other upgrades, they reset when you hand over the watch, so you buy them again each watch. They are cheap compared with what they earn: with the cottage, a lighthouse checked once a day never misses an hour. When you come back, the welcome-back message tells you how long your light can now shine without you.

Tips

Buy the night watch early. It does not make your light brighter, but it makes every long absence count for more.

Check in once a day. With all three watch upgrades, once a day is enough to collect everything.

Use Buy 10 and Max. Buying in bulk is handy after a long break. Your choice is remembered.

When to hand over the watch

Handing over unlocks once you have made 40 million glimmers in the current watch. Logbooks are worked out as the square root of this watch’s glimmers divided by ten million, rounded down, so your first handover brings at least 2. 160 million glimmers brings 4, and a billion brings 10.

A good rule is to hand over when it would add at least half again to the logbooks you hold and progress has slowed. A handover just before a long time away is often a good moment, as long as you buy the night watch again straight away. For more, see what is prestige?

Keep your lighthouse safe

Keep the Light saves automatically in your browser every 30 seconds and when you leave. Use the Save page to copy a backup now and then, or to move your lighthouse to another device.

The numbers

These tables come straight from the game's own data, so they always match what you see in the game.

Helpers

HelperFirst one costsGlimmers each second
Oil lamp15 glimmers0.5
Polished lens100 glimmers3
Foghorn1,100 glimmers20
Lifeboat crew12,000 glimmers130
Harbour light130,000 glimmers850

Each helper you buy costs 15% more than the one before.

Helper upgrades

Each doubles what one kind of helper makes.

UpgradeAppears atCosts
Trimmed wicks10 oil lamps243 glimmers
Clean chimneys25 oil lamps1,975 glimmers
Whale-free oil50 oil lamps65,019 glimmers
Steady flame100 oil lamps70,458,807 glimmers
Soft cloths10 polished lenses1,618 glimmers
Brass fittings25 polished lenses13,168 glimmers
Prism rings50 polished lenses433,463 glimmers
Great lens100 polished lenses469,725,380 glimmers
Deep note10 foghorns17,800 glimmers
Bellows25 foghorns144,843 glimmers
Echo chamber50 foghorns4,768,093 glimmers
Famous horn100 foghorns5,166,979,183 glimmers
Oilskins10 lifeboat crews194,187 glimmers
Rowing drills25 lifeboat crews1,580,110 glimmers
Sturdy hull50 lifeboat crews52,015,557 glimmers
Lifeboat station100 lifeboat crews56,367,045,634 glimmers
Painted stripes10 harbour lights2,103,690 glimmers
Harbour wall25 harbour lights17,117,855 glimmers
Pilot boat50 harbour lights563,501,870 glimmers
Twin beacons100 harbour lights610,642,994,364 glimmers

Other upgrades

UpgradeWhat it doesAppears atCosts
Dry matchesEach time you light the lamp counts twice.25 glimmers brewed by hand100 glimmers
Keeper's steady handEach time you light the lamp counts three times.250 glimmers brewed by hand2,500 glimmers
Fresh whitewashEverything at the lighthouse shines twice as bright.5 helpers500 glimmers
Calm seasEverything at the lighthouse shines twice as bright.150,000 glimmers this season200,000 glimmers
Lighthouse board visitEverything at the lighthouse shines twice as bright.20,000,000 glimmers this season35,000,000 glimmers
Night watchThe light keeps shining 4 hours longer while you are away (16 hours in all).10 helpers1,000 glimmers
Storm lanternThe light keeps shining 4 more hours while you are away (20 hours in all).after Night watch, 100,000 glimmers this season150,000 glimmers
Keeper's cottageThe light keeps shining 4 more hours while you are away: a full day in all.after Storm lantern, 10,000,000 glimmers this season15,000,000 glimmers

Achievements

  • First light: Light the lamp for the first time.
  • A steady flame: Set up your first oil lamp.
  • Heard for miles: Install your first foghorn.
  • On watch: Buy the night watch.
  • Round the clock: Buy the keeper's cottage, so the light shines a full day while you are away.
  • A busy coast: Have at least one of every helper.
  • A thousand glimmers: Make 1,000 glimmers in total.
  • A million glimmers: Make 1,000,000 glimmers in total.
  • A billion glimmers: Make 1,000,000,000 glimmers in total.
  • The next keeper: Hand over the watch for the first time.
  • Old salt: Reach watch 6.