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Across the site
| Name | What it holds | Why |
|---|---|---|
littleby:theme | Light or dark theme, if you chose one | So the site looks the way you picked |
littleby:notation | Number format (standard, scientific or engineering) | So numbers look the way you picked |
littleby:reduce-motion | Reduce motion on or off | So games respect your choice |
littleby:audio | Sound on or off, music and effects volume | So games remember your sound choices |
For each game
Steep & Steam
littleby:steep-and-steam:save:v1 | Your game progress | So you can carry on where you left off |
littleby:steep-and-steam:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:steep-and-steam:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:steep-and-steam:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Neatworks
littleby:neatworks:save:v1 | Your game progress | So you can carry on where you left off |
littleby:neatworks:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:neatworks:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:neatworks:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Market Morning
littleby:market-morning:save:v1 | Your game progress | So you can carry on where you left off |
littleby:market-morning:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:market-morning:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:market-morning:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Little Orbit
littleby:little-orbit:save:v1 | Your game progress | So you can carry on where you left off |
littleby:little-orbit:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:little-orbit:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:little-orbit:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Moss & More
littleby:moss-and-more:save:v1 | Your game progress | So you can carry on where you left off |
littleby:moss-and-more:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:moss-and-more:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:moss-and-more:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Keep the Light
littleby:keep-the-light:save:v1 | Your game progress | So you can carry on where you left off |
littleby:keep-the-light:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:keep-the-light:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:keep-the-light:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Lamplight Lane
littleby:lamplight-lane:save:v1 | Your game progress | So you can carry on where you left off |
littleby:lamplight-lane:buy | Buy 1, 10, 100 or Max | So the game remembers how you like to buy |
littleby:lamplight-lane:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:lamplight-lane:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Pocket Plot
littleby:pocket-plot:save:v1 | Your game progress | So you can carry on where you left off |
littleby:pocket-plot:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:pocket-plot:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Pebble Bay
littleby:pebble-bay:save:v1 | Your game progress | So you can carry on where you left off |
littleby:pebble-bay:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:pebble-bay:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
Little Loaf
littleby:little-loaf:save:v1 | Your game progress | So you can carry on where you left off |
littleby:little-loaf:active-tab | A random code for the tab you are playing in | So two tabs cannot overwrite each other’s progress |
littleby:little-loaf:save:v1:unreadable | A copy of a save that could not be read (only if that happens) | So a damaged save is kept rather than lost |
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If this changes
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